![]() ![]() It’s functional, but having to scroll through Manny’s inventory each time instead of having an inventory bar is less than ideal. ![]() There’s a few problems with the game’s design though. I hadn’t realized people looked so hideous back in the good ol’ days. For example, when recovering a demon heart or fending off burning beavers. Who knew talking with people, rummaging through trash, and bartering could accomplish so much? Being in the underworld doesn’t make as many changes as you might expect, though it does surface in a few areas. ![]() Guiding the protagonist, players will speak with NPCs, gathering up spare items whenever possible, and finding creative ways to use them as solutions to hindrances. GFR is a point and click game, and despite coming out in the late 90’s, it more or less follows the conventions you’d expect from that genre. So uh… what are you looking at there, Manny? Gameplay ![]()
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